import BTConditional from "db://app-game/libs/math/behavior-tree/base/BTConditional";
import { NodeStatus } from "db://app-game/libs/math/behavior-tree/enum";

/** 生物攻击范围内是否有敌人 */
export default class ConditionalCreatureAttackRange extends BTConditional {
  onUpdate(): NodeStatus {
    console.log("ConditionalCreatureAttackRange");
    return NodeStatus.Success;
  }
}
